function InitMap(environment)
	Spawn_0 = Spawn(0)
	Spawn_0:SetPosX(36)
	Spawn_0:SetPosY(1)
	Spawn_0:SetPosZ(32)
	Spawn_0:SetName("DefaultSpawn")
	Spawn_0:SetForceRotation(true)
	Spawn_0:SetRotation(0)
	environment:AddSpawn(Spawn_0)

	Spawn_1 = Spawn(1)
	Spawn_1:SetPosX(24)
	Spawn_1:SetPosY(7)
	Spawn_1:SetPosZ(19)
	Spawn_1:SetName("Xmas03-Spawn")
	environment:AddSpawn(Spawn_1)

	Actor_5 = ActorObjectInfo(5)
	Actor_5:SetRenderType(1)
	Actor_5.HitPowerOnTouch = -1
	Actor_5.ExcludeFromNavMesh = false
	Actor_5.DisplayDesc.ModelId = 0
	Actor_5.DisplayDesc.ModelName = "Worlds/colozen/Grids/Xmas11/Xmas04-11.osgb"
	Actor_5.DisplayDesc.Outfit = ""
	Actor_5.DisplayDesc.Weapon = ""
	Actor_5.DisplayDesc.Mode = ""
	Actor_5.DisplayDesc.UseLight = true
	Actor_5.DisplayDesc.CastShadow = true
	Actor_5.DisplayDesc.ColorR = 1
	Actor_5.DisplayDesc.ColorG = 1
	Actor_5.DisplayDesc.ColorB = 1
	Actor_5.DisplayDesc.ColorA = 1
	Actor_5.DisplayDesc.TransX = 0
	Actor_5.DisplayDesc.TransY = 0
	Actor_5.DisplayDesc.TransZ = 0
	Actor_5.DisplayDesc.ScaleX = 1
	Actor_5.DisplayDesc.ScaleY = 1
	Actor_5.DisplayDesc.ScaleZ = 1
	Actor_5.DisplayDesc.RotX = 0
	Actor_5.DisplayDesc.RotY = 0
	Actor_5.DisplayDesc.RotZ = 0
	Actor_5:SetModelState(2)
	Actor_5.DisplayDesc.UseBillboard = false
	Actor_5.PhysicDesc.Pos.X = 0
	Actor_5.PhysicDesc.Pos.Y = 0
	Actor_5.PhysicDesc.Pos.Z = 0
	Actor_5.PhysicDesc.Pos.Rotation = 0
	Actor_5.PhysicDesc.Density = 1
	Actor_5.PhysicDesc.Collidable = true
	Actor_5.PhysicDesc.SizeX = 1
	Actor_5.PhysicDesc.SizeY = 1
	Actor_5.PhysicDesc.SizeZ = 1
	Actor_5.PhysicDesc.AllowFreeMove = true
	Actor_5.PhysicDesc.Filename = "Worlds/colozen/Grids/Xmas11/Xmas04-11.phy"
	Actor_5:SetPhysicalActorType(1)
	Actor_5:SetPhysicalShape(5)
	Actor_5.ExtraInfo.Name = ""
	Actor_5.ExtraInfo.NameColorR = 1
	Actor_5.ExtraInfo.NameColorG = 1
	Actor_5.ExtraInfo.NameColorB = 1
	Actor_5.ExtraInfo.Display = false
	Actor_5.LifeInfo.Display = false
	Actor_5H = ActorHandler(Actor_5)
	environment:AddActorObject(Actor_5H)

	Actor_6 = ActorObjectInfo(6)
	Actor_6:SetRenderType(3)
	Actor_6.HitPowerOnTouch = -1
	Actor_6.ExcludeFromNavMesh = false
	Actor_6.DisplayDesc.ModelId = 0
	Actor_6.DisplayDesc.ModelName = "Nurse"
	Actor_6.DisplayDesc.Outfit = "Guard"
	Actor_6.DisplayDesc.Weapon = "No"
	Actor_6.DisplayDesc.Mode = "Normal"
	Actor_6.DisplayDesc.UseLight = true
	Actor_6.DisplayDesc.CastShadow = true
	Actor_6.DisplayDesc.ColorR = 1
	Actor_6.DisplayDesc.ColorG = 1
	Actor_6.DisplayDesc.ColorB = 1
	Actor_6.DisplayDesc.ColorA = 1
	Actor_6.DisplayDesc.TransX = 0
	Actor_6.DisplayDesc.TransY = 0
	Actor_6.DisplayDesc.TransZ = 0
	Actor_6.DisplayDesc.ScaleX = 1
	Actor_6.DisplayDesc.ScaleY = 1
	Actor_6.DisplayDesc.ScaleZ = 1
	Actor_6.DisplayDesc.RotX = 0
	Actor_6.DisplayDesc.RotY = 0
	Actor_6.DisplayDesc.RotZ = 0
	Actor_6:SetModelState(2)
	Actor_6.DisplayDesc.UseBillboard = false
	Actor_6.DisplayDesc.ColorMaterialType = 4
	Actor_6.DisplayDesc.MatAmbientColorR = -0.2
	Actor_6.DisplayDesc.MatAmbientColorG = -0.2
	Actor_6.DisplayDesc.MatAmbientColorB = -0.2
	Actor_6.DisplayDesc.MatAmbientColorA = 1
	Actor_6.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_6.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_6.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_6.DisplayDesc.MatDiffuseColorA = 1
	Actor_6.DisplayDesc.MatSpecularColorR = 0
	Actor_6.DisplayDesc.MatSpecularColorG = 0
	Actor_6.DisplayDesc.MatSpecularColorB = 0
	Actor_6.DisplayDesc.MatSpecularColorA = 1
	Actor_6.DisplayDesc.MatEmissionColorR = 0
	Actor_6.DisplayDesc.MatEmissionColorG = 0
	Actor_6.DisplayDesc.MatEmissionColorB = 0
	Actor_6.DisplayDesc.MatEmissionColorA = 1
	Actor_6.DisplayDesc.MatShininess = 0
	Actor_6.PhysicDesc.Pos.X = 41.5
	Actor_6.PhysicDesc.Pos.Y = 1
	Actor_6.PhysicDesc.Pos.Z = 28
	Actor_6.PhysicDesc.Pos.Rotation = 0
	Actor_6.PhysicDesc.Density = 1
	Actor_6.PhysicDesc.Collidable = true
	Actor_6.PhysicDesc.SizeX = 1
	Actor_6.PhysicDesc.SizeY = 5
	Actor_6.PhysicDesc.SizeZ = 1
	Actor_6.PhysicDesc.AllowFreeMove = true
	Actor_6.PhysicDesc.Filename = ""
	Actor_6:SetPhysicalActorType(2)
	Actor_6:SetPhysicalShape(2)
	Actor_6.ExtraInfo.Name = ""
	Actor_6.ExtraInfo.NameColorR = 1
	Actor_6.ExtraInfo.NameColorG = 1
	Actor_6.ExtraInfo.NameColorB = 1
	Actor_6.ExtraInfo.Display = false
	Actor_6.LifeInfo.Display = false
	Actor_6H = NPCHandler(Actor_6)
	Actor_6H_dia = DialogPart()
	Actor_6H_dia:SetResetDialog(false)
	Actor_6H_dia_c0 = DialogPart()
	Actor_6H_dia_c0:SetResetDialog(false)
	Actor_6H_dia_c0:AddText(19)
	Actor_6H_dia:AddChild(Actor_6H_dia_c0)
	Actor_6H:SetRootDialog(Actor_6H_dia)
	Actor_6H:SetNpcName(-1)
	Actor_6H:SetSimpleDialog(false)
	environment:AddActorObject(Actor_6H)

	Actor_7 = ActorObjectInfo(7)
	Actor_7:SetRenderType(3)
	Actor_7.HitPowerOnTouch = -1
	Actor_7.ExcludeFromNavMesh = false
	Actor_7.DisplayDesc.ModelId = 0
	Actor_7.DisplayDesc.ModelName = "Nurse"
	Actor_7.DisplayDesc.Outfit = "Guard"
	Actor_7.DisplayDesc.Weapon = "No"
	Actor_7.DisplayDesc.Mode = "Normal"
	Actor_7.DisplayDesc.UseLight = true
	Actor_7.DisplayDesc.CastShadow = true
	Actor_7.DisplayDesc.ColorR = 1
	Actor_7.DisplayDesc.ColorG = 1
	Actor_7.DisplayDesc.ColorB = 1
	Actor_7.DisplayDesc.ColorA = 1
	Actor_7.DisplayDesc.TransX = 0
	Actor_7.DisplayDesc.TransY = 0
	Actor_7.DisplayDesc.TransZ = 0
	Actor_7.DisplayDesc.ScaleX = 1
	Actor_7.DisplayDesc.ScaleY = 1
	Actor_7.DisplayDesc.ScaleZ = 1
	Actor_7.DisplayDesc.RotX = 0
	Actor_7.DisplayDesc.RotY = 0
	Actor_7.DisplayDesc.RotZ = 0
	Actor_7:SetModelState(2)
	Actor_7.DisplayDesc.UseBillboard = false
	Actor_7.DisplayDesc.ColorMaterialType = 4
	Actor_7.DisplayDesc.MatAmbientColorR = -0.2
	Actor_7.DisplayDesc.MatAmbientColorG = -0.2
	Actor_7.DisplayDesc.MatAmbientColorB = -0.2
	Actor_7.DisplayDesc.MatAmbientColorA = 1
	Actor_7.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_7.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_7.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_7.DisplayDesc.MatDiffuseColorA = 1
	Actor_7.DisplayDesc.MatSpecularColorR = 0
	Actor_7.DisplayDesc.MatSpecularColorG = 0
	Actor_7.DisplayDesc.MatSpecularColorB = 0
	Actor_7.DisplayDesc.MatSpecularColorA = 1
	Actor_7.DisplayDesc.MatEmissionColorR = 0
	Actor_7.DisplayDesc.MatEmissionColorG = 0
	Actor_7.DisplayDesc.MatEmissionColorB = 0
	Actor_7.DisplayDesc.MatEmissionColorA = 1
	Actor_7.DisplayDesc.MatShininess = 0
	Actor_7.PhysicDesc.Pos.X = 31
	Actor_7.PhysicDesc.Pos.Y = 1
	Actor_7.PhysicDesc.Pos.Z = 15
	Actor_7.PhysicDesc.Pos.Rotation = 0
	Actor_7.PhysicDesc.Density = 1
	Actor_7.PhysicDesc.Collidable = true
	Actor_7.PhysicDesc.SizeX = 1
	Actor_7.PhysicDesc.SizeY = 5
	Actor_7.PhysicDesc.SizeZ = 1
	Actor_7.PhysicDesc.AllowFreeMove = true
	Actor_7.PhysicDesc.Filename = ""
	Actor_7:SetPhysicalActorType(2)
	Actor_7:SetPhysicalShape(2)
	Actor_7.ExtraInfo.Name = ""
	Actor_7.ExtraInfo.NameColorR = 1
	Actor_7.ExtraInfo.NameColorG = 1
	Actor_7.ExtraInfo.NameColorB = 1
	Actor_7.ExtraInfo.Display = false
	Actor_7.LifeInfo.Display = false
	Actor_7H = NPCHandler(Actor_7)
	Actor_7H_dia = DialogPart()
	Actor_7H_dia:SetResetDialog(false)
	Actor_7H_dia_c0 = DialogPart()
	Actor_7H_dia_c0:SetResetDialog(false)
	Actor_7H_dia_c0:AddText(14)
	Actor_7H_dia_c0_c0 = DialogPart()
	Actor_7H_dia_c0_c0:SetResetDialog(false)
	Actor_7H_dia_c0_c0:AddText(15)
	Actor_7H_dia_c0_c0_c0 = DialogPart()
	Actor_7H_dia_c0_c0_c0:SetResetDialog(false)
	Actor_7H_dia_c0_c0_c0:AddText(16)
	Actor_7H_dia_c0_c0:AddChild(Actor_7H_dia_c0_c0_c0)
	Actor_7H_dia_c0:AddChild(Actor_7H_dia_c0_c0)
	Actor_7H_dia:AddChild(Actor_7H_dia_c0)
	Actor_7H:SetRootDialog(Actor_7H_dia)
	Actor_7H:SetNpcName(-1)
	Actor_7H:SetSimpleDialog(false)
	environment:AddActorObject(Actor_7H)

	Actor_8 = ActorObjectInfo(8)
	Actor_8:SetRenderType(3)
	Actor_8.HitPowerOnTouch = -1
	Actor_8.ExcludeFromNavMesh = false
	Actor_8.DisplayDesc.ModelId = 0
	Actor_8.DisplayDesc.ModelName = "RabbiClone"
	Actor_8.DisplayDesc.Outfit = "Green"
	Actor_8.DisplayDesc.Weapon = "No"
	Actor_8.DisplayDesc.Mode = "Normal"
	Actor_8.DisplayDesc.UseLight = true
	Actor_8.DisplayDesc.CastShadow = true
	Actor_8.DisplayDesc.ColorR = 1
	Actor_8.DisplayDesc.ColorG = 1
	Actor_8.DisplayDesc.ColorB = 1
	Actor_8.DisplayDesc.ColorA = 1
	Actor_8.DisplayDesc.TransX = 0
	Actor_8.DisplayDesc.TransY = 0
	Actor_8.DisplayDesc.TransZ = 0
	Actor_8.DisplayDesc.ScaleX = 1
	Actor_8.DisplayDesc.ScaleY = 1
	Actor_8.DisplayDesc.ScaleZ = 1
	Actor_8.DisplayDesc.RotX = 0
	Actor_8.DisplayDesc.RotY = 0
	Actor_8.DisplayDesc.RotZ = 0
	Actor_8:SetModelState(2)
	Actor_8.DisplayDesc.UseBillboard = false
	Actor_8.DisplayDesc.ColorMaterialType = 4
	Actor_8.DisplayDesc.MatAmbientColorR = -0.2
	Actor_8.DisplayDesc.MatAmbientColorG = -0.2
	Actor_8.DisplayDesc.MatAmbientColorB = -0.2
	Actor_8.DisplayDesc.MatAmbientColorA = 1
	Actor_8.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_8.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_8.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_8.DisplayDesc.MatDiffuseColorA = 1
	Actor_8.DisplayDesc.MatSpecularColorR = 0
	Actor_8.DisplayDesc.MatSpecularColorG = 0
	Actor_8.DisplayDesc.MatSpecularColorB = 0
	Actor_8.DisplayDesc.MatSpecularColorA = 1
	Actor_8.DisplayDesc.MatEmissionColorR = 0
	Actor_8.DisplayDesc.MatEmissionColorG = 0
	Actor_8.DisplayDesc.MatEmissionColorB = 0
	Actor_8.DisplayDesc.MatEmissionColorA = 1
	Actor_8.DisplayDesc.MatShininess = 0
	Actor_8.PhysicDesc.Pos.X = 38.6
	Actor_8.PhysicDesc.Pos.Y = 1
	Actor_8.PhysicDesc.Pos.Z = 15.5
	Actor_8.PhysicDesc.Pos.Rotation = 0
	Actor_8.PhysicDesc.Density = 1
	Actor_8.PhysicDesc.Collidable = true
	Actor_8.PhysicDesc.SizeX = 1
	Actor_8.PhysicDesc.SizeY = 6
	Actor_8.PhysicDesc.SizeZ = 1
	Actor_8.PhysicDesc.AllowFreeMove = true
	Actor_8.PhysicDesc.Filename = ""
	Actor_8:SetPhysicalActorType(2)
	Actor_8:SetPhysicalShape(2)
	Actor_8.ExtraInfo.Name = ""
	Actor_8.ExtraInfo.NameColorR = 1
	Actor_8.ExtraInfo.NameColorG = 1
	Actor_8.ExtraInfo.NameColorB = 1
	Actor_8.ExtraInfo.Display = false
	Actor_8.LifeInfo.Display = false
	Actor_8H = NPCHandler(Actor_8)
	Actor_8H_dia = DialogPart()
	Actor_8H_dia:SetResetDialog(false)
	Actor_8H_dia_c0 = DialogPart()
	Actor_8H_dia_c0:SetResetDialog(false)
	Actor_8H_dia_c0:AddText(18)
	Actor_8H_dia:AddChild(Actor_8H_dia_c0)
	Actor_8H:SetRootDialog(Actor_8H_dia)
	Actor_8H:SetNpcName(-1)
	Actor_8H:SetSimpleDialog(false)
	environment:AddActorObject(Actor_8H)

	Actor_9 = ActorObjectInfo(9)
	Actor_9:SetRenderType(3)
	Actor_9.HitPowerOnTouch = -1
	Actor_9.ExcludeFromNavMesh = false
	Actor_9.DisplayDesc.ModelId = 0
	Actor_9.DisplayDesc.ModelName = "Robot"
	Actor_9.DisplayDesc.Outfit = "Scan"
	Actor_9.DisplayDesc.Weapon = "No"
	Actor_9.DisplayDesc.Mode = "Normal"
	Actor_9.DisplayDesc.UseLight = true
	Actor_9.DisplayDesc.CastShadow = true
	Actor_9.DisplayDesc.ColorR = 1
	Actor_9.DisplayDesc.ColorG = 1
	Actor_9.DisplayDesc.ColorB = 1
	Actor_9.DisplayDesc.ColorA = 1
	Actor_9.DisplayDesc.TransX = 0
	Actor_9.DisplayDesc.TransY = 0
	Actor_9.DisplayDesc.TransZ = 0
	Actor_9.DisplayDesc.ScaleX = 1
	Actor_9.DisplayDesc.ScaleY = 1
	Actor_9.DisplayDesc.ScaleZ = 1
	Actor_9.DisplayDesc.RotX = 0
	Actor_9.DisplayDesc.RotY = 0
	Actor_9.DisplayDesc.RotZ = 0
	Actor_9:SetModelState(2)
	Actor_9.DisplayDesc.UseBillboard = false
	Actor_9.DisplayDesc.ColorMaterialType = 4
	Actor_9.DisplayDesc.MatAmbientColorR = -0.2
	Actor_9.DisplayDesc.MatAmbientColorG = -0.2
	Actor_9.DisplayDesc.MatAmbientColorB = -0.2
	Actor_9.DisplayDesc.MatAmbientColorA = 1
	Actor_9.DisplayDesc.MatDiffuseColorR = 0.4
	Actor_9.DisplayDesc.MatDiffuseColorG = 0.4
	Actor_9.DisplayDesc.MatDiffuseColorB = 0.4
	Actor_9.DisplayDesc.MatDiffuseColorA = 1
	Actor_9.DisplayDesc.MatSpecularColorR = 0
	Actor_9.DisplayDesc.MatSpecularColorG = 0
	Actor_9.DisplayDesc.MatSpecularColorB = 0
	Actor_9.DisplayDesc.MatSpecularColorA = 1
	Actor_9.DisplayDesc.MatEmissionColorR = 0
	Actor_9.DisplayDesc.MatEmissionColorG = 0
	Actor_9.DisplayDesc.MatEmissionColorB = 0
	Actor_9.DisplayDesc.MatEmissionColorA = 1
	Actor_9.DisplayDesc.MatShininess = 0
	Actor_9.PhysicDesc.Pos.X = 24.4
	Actor_9.PhysicDesc.Pos.Y = 1
	Actor_9.PhysicDesc.Pos.Z = 39.7
	Actor_9.PhysicDesc.Pos.Rotation = 0
	Actor_9.PhysicDesc.Density = 1
	Actor_9.PhysicDesc.Collidable = true
	Actor_9.PhysicDesc.SizeX = 2
	Actor_9.PhysicDesc.SizeY = 6
	Actor_9.PhysicDesc.SizeZ = 2
	Actor_9.PhysicDesc.AllowFreeMove = true
	Actor_9.PhysicDesc.Filename = ""
	Actor_9:SetPhysicalActorType(2)
	Actor_9:SetPhysicalShape(2)
	Actor_9.ExtraInfo.Name = ""
	Actor_9.ExtraInfo.NameColorR = 1
	Actor_9.ExtraInfo.NameColorG = 1
	Actor_9.ExtraInfo.NameColorB = 1
	Actor_9.ExtraInfo.Display = false
	Actor_9.LifeInfo.Display = false
	Actor_9H = NPCHandler(Actor_9)
	Actor_9H_dia = DialogPart()
	Actor_9H_dia:SetResetDialog(false)
	Actor_9H_dia_c0 = DialogPart()
	Actor_9H_dia_c0:SetResetDialog(false)
	Actor_9H_dia_c0:AddText(17)
	Actor_9H_dia:AddChild(Actor_9H_dia_c0)
	Actor_9H:SetRootDialog(Actor_9H_dia)
	Actor_9H:SetNpcName(-1)
	Actor_9H:SetSimpleDialog(false)
	environment:AddActorObject(Actor_9H)

	Actor_10 = ActorObjectInfo(10)
	Actor_10:SetRenderType(0)
	Actor_10.HitPowerOnTouch = -1
	Actor_10.ExcludeFromNavMesh = false
	Actor_10.DisplayDesc.ModelId = 0
	Actor_10.DisplayDesc.ModelName = ""
	Actor_10.DisplayDesc.Outfit = ""
	Actor_10.DisplayDesc.Weapon = ""
	Actor_10.DisplayDesc.Mode = ""
	Actor_10.DisplayDesc.UseLight = true
	Actor_10.DisplayDesc.CastShadow = true
	Actor_10.DisplayDesc.ColorR = 1
	Actor_10.DisplayDesc.ColorG = 1
	Actor_10.DisplayDesc.ColorB = 1
	Actor_10.DisplayDesc.ColorA = 1
	Actor_10.DisplayDesc.TransX = 0
	Actor_10.DisplayDesc.TransY = 0
	Actor_10.DisplayDesc.TransZ = 0
	Actor_10.DisplayDesc.ScaleX = 1
	Actor_10.DisplayDesc.ScaleY = 1
	Actor_10.DisplayDesc.ScaleZ = 1
	Actor_10.DisplayDesc.RotX = 0
	Actor_10.DisplayDesc.RotY = 0
	Actor_10.DisplayDesc.RotZ = 0
	Actor_10:SetModelState(2)
	Actor_10.DisplayDesc.UseBillboard = false
	Actor_10.PhysicDesc.Pos.X = 24.1
	Actor_10.PhysicDesc.Pos.Y = 9
	Actor_10.PhysicDesc.Pos.Z = 14
	Actor_10.PhysicDesc.Pos.Rotation = 0
	Actor_10.PhysicDesc.Density = 1
	Actor_10.PhysicDesc.Collidable = true
	Actor_10.PhysicDesc.SizeX = 4
	Actor_10.PhysicDesc.SizeY = 8
	Actor_10.PhysicDesc.SizeZ = 1
	Actor_10.PhysicDesc.AllowFreeMove = true
	Actor_10.PhysicDesc.Filename = ""
	Actor_10:SetPhysicalActorType(1)
	Actor_10:SetPhysicalShape(2)
	Actor_10.ExtraInfo.Name = ""
	Actor_10.ExtraInfo.NameColorR = 1
	Actor_10.ExtraInfo.NameColorG = 1
	Actor_10.ExtraInfo.NameColorB = 1
	Actor_10.ExtraInfo.Display = false
	Actor_10.LifeInfo.Display = false
	Actor_10H = ActorHandler(Actor_10)
	environment:AddActorObject(Actor_10H)

	Trigger_1_info = TriggerInfo(1, "Exit-Xmas03", true, true, false)
	Trigger_1 = ZoneTrigger(Trigger_1_info, 2, 10, 1, true)
	Trigger_1:SetPosition(24, 8, 17.5)
	Trigger_1:SetStayUpdateFrequency(-1)
	Trigger_1:SetActivateOnJump(true)
	Trigger_1_act1 = TeleportAction()
	Trigger_1_act1:SetMapName("xmas11-03")
	Trigger_1_act1:SetSpawning(2)
	Trigger_1:SetAction1(Trigger_1_act1)
	environment:AddTrigger(Trigger_1)

	Trigger_2_info = TriggerInfo(2, "ExitTeleporter-Xmas05", true, true, false)
	Trigger_2 = ZoneTrigger(Trigger_2_info, 2, 10, 2, true)
	Trigger_2:SetPosition(35, 1, 26)
	Trigger_2:SetStayUpdateFrequency(-1)
	Trigger_2:SetActivateOnJump(true)
	Trigger_2_act1 = TeleportAction()
	Trigger_2_act1:SetMapName("xmas11-05")
	Trigger_2_act1:SetSpawning(0)
	Trigger_2:SetAction1(Trigger_2_act1)
	environment:AddTrigger(Trigger_2)

end
